This thread has been locked.

If you have a related question, please click the "Ask a related question" button in the top right corner. The newly created question will be automatically linked to this question.

DMAI: retrieving pixel data from Buffer_Handle



Hi,

I wanted to get an idea of how to retrieve pixel info (Y,CbCr etc) from

the bufferhandle structure. eg. if hbuf=pointer to Bufhandle,

hbuf->userPtr will be the pointer to the fram data, I suppose. From here, how can I get the layout

and access the pixel info.

Thanks for any insights,