Tool/software: Linux
While running an application that uses Navionics mapping we get some random core dumps, before a core dump we get some errors as shown below.
What could that it be caused by? is that in wayland, weston or in the EGL code?
PVR: (Error) : KEGLGetPDSFragBuffer: No current thread [0, ]
PVR: (Error) : KEGLGetPDSFragBuffer: No current thread [0, ]
PVR: (Error) : KEGLGetPDSFragBuffer: No current thread [0, ]
PVR: (Error) : Start Frame failed [0, ]
PVR: (Error) : glDrawArrays: Can’t prepare to draw [0, ]
PVR: (Error) : KEGLGetPDSFragBuffer: No current thread [0, ]
PVR: (Error) : KEGLGetPDSFragBuffer: No current thread [0, ]
PVR: (Error) : KEGLGetPDSFragBuffer: No current thread [0, ]
PVR: (Error) : Start Frame failed [0, ]
PVR: (Error) : glDrawArrays: Can’t prepare to draw [0, ]
PVR: (Error) : KEGLGetDrawableParameters: No current thread [0, ]
PVR: (Error) : PrepareToDraw: Invalid drawable [0, ]
PVR: (Error) : glDrawArrays: Can’t prepare to draw [0, ]
PVR: (Error) : KEGLGetDrawableParameters: No current thread [0, ]
PVR: (Error) : PrepareToDraw: Invalid drawable [0, ]
PVR: (Error) : glDrawArrays: Can’t prepare to draw [0, ]
PVR: (Error) : KEGLGetDrawableParameters: No current thread [0, ]
PVR: (Error) : PrepareToDraw: Invalid drawable [0, ]
PVR: (Error) : glDrawArrays: Can’t prepare to draw [0, ]
PVR: (Error) : KEGLGetDrawableParameters: No current thread [0, ]
PVR: (Error) : KEGLGetPDSFragBuffer: No current thread [0, ]
PVR: (Error) : KEGLGetPDSFragBuffer: No current thread [0, ]
PVR: (Error) : KEGLGetPDSFragBuffer: No current thread [0, ]
Michel Catudal
ACTIA Corp