I got a question when I am using latest psdk.
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I wrote a demo to display 3d object and video texture, when I config egl below, the rendering time is mutiple of 16.66ms like 32ms, 50ms, 100ms,
.That is no doubt related to the vertical refresh => 60
But as I turn to OffScreen that configed below, the rendering time is no longer the multiple of 16.66ms, it can be 40ms.
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It is abvious that offscreen is faster than the onscreen.
Because when the rendering time is 40ms, offscreen will render 40ms as expected, but onscreen can only be render 50ms.
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I have met this quetion on PC linux and android, but I solve it by using the api eglSwapInterval(m_eglDisplay, 0) to close vertical sync
but in psdk, the api eglSwapInterval always returns EGL_FALSE.
I want to know "why "or "How can I do to break the limit of vertical sync with onscreen "

