Tool/software: Linux
I want to render video frame (decoded from libdce) as texture (in webengine).
Is there example code to demonstrate how to use it?
I know there is:
eglCreateImageKHR(eglDisplay, eglContext, EGL_DRM_BUFFER_MESA,(EGLClientBuffer)(intptr_t)drmName, attribs);
EGLint attribs[] = {
EGL_WIDTH, width,
EGL_HEIGHT, height,
EGL_DRM_BUFFER_STRIDE_MESA, pitch/4,
EGL_DRM_BUFFER_FORMAT_MESA,
EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
EGL_DRM_BUFFER_USE_MESA,
EGL_DRM_BUFFER_USE_SHARE_MESA,
EGL_NONE
};
glEGLImageTargetTexture2DOES(EGLenum target, EGLImageKHR image)
-- does TI gfx driver runs similar?
-- does TI gfx driver create EGLImage from NV12 buffer directly?