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TDA3XEVM: Bitmap Transparency on GRPX Overlay

Part Number: TDA3XEVM

Hi all

I could see that i can change the globalAlpha to change the opacity of entire overlay. 

Is it possible to draw individual bitmaps with custom opacity value, drawn with Draw2D_drawBmp.

I need to keep the opacity levels of other text/bitmaps drawn.

Is there any usecase in vision sdk implemented a similar drawing method?

Regards

Naveen