Part Number: TDA2SX
Tool/software: Linux
Hi all,
I want to port my opengles application on a custom tda2x platform.
The hardware is refer to vayu board. and the software is running Linux app based on Vision SDK 2.10;
I have tested the opengles app on PC with vs2015, when I import the vertex ,texture coordinate, indices data into
board , It shows incorrect image;
The openglees app is to show a bowl with 4 YUV image from differnt camera;
I refer to visionSDK/linux/src/system/sgxRenderUtils/sgxRender3DSRV.cpp;
I have tested with removing MVP from the vertex shader, it can show something but it doesnot work fine;
Any suggestion?
Will be grateful for your help.