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Linux/TDA2SX: the problem with opengles application porting on tda2x

Part Number: TDA2SX

Tool/software: Linux

Hi all, 

I want to port my opengles application on a custom tda2x platform.

The hardware is refer to vayu board. and the software is running Linux app based on Vision SDK 2.10;

I have tested the opengles app on PC with vs2015,  when I import the vertex ,texture coordinate, indices data into 

board , It shows incorrect image;

The openglees app is to show a bowl with 4 YUV image from differnt camera; 

I refer to  visionSDK/linux/src/system/sgxRenderUtils/sgxRender3DSRV.cpp;

I have tested with removing MVP from the vertex shader, it can show something but it doesnot  work fine;

Any suggestion? 

Will be grateful for your help.

sgxRender3DSRV.cpp