Is it feasible to use a DSP for both image processing and graphical rendering?
For example, bit blit static images, render primitives such as lines, triangles, gradients, etc?
Obviously there are SoC solutions with GPUs, but I am trying to assess the viability (both in terms of performance and development time/complexity) of a straight DSP solution. Assuming output is WVGA at 30fps, would a single-core DSP suitable for both processing and rendering?
How do the Soft Graphic Adapter solutions compare to a dedicated GPU?
Thanks in advance for any info!