Hi!
I'd like to ask if there is any specific reason behind the usual dsp memory config, when using codec engine:
Defining a (usually big) memory area for heap only (DDRALGHEAP), and an other for loading the dsp side code+data, and heap for DSP/BIOS objects (DDR2)?
Why not use DDR2 for code+data only, and have DDRALGHEAP for heap?
Thanks in advance:
Pámer Bálint