Part Number: TDA2EG
Hi
I am working on the 2D surround view, and have a question about the size of GAlignLUT array: what is the size of this huge array?
The related docs says that "this LUT encode both LDC and perspective transformation information". The perspective transformation matrix is 3*3 matrix, and i think it is the same for one camera's image pixels.
So why the LUT's size is so large? Is it pixel-level? But if the perspective transformation matrix keep the same for the pixels of one camera, why we need to describe the GAlignLUT at a pixel-level?
Thanks
xuanbo