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Linux/DRA746: SGX: Compile shader offline

Part Number: DRA746

Tool/software: Linux

Hello Team, 

We use custom h/w and software based on DRA746 and VSDK 3.04. Have one query related to Shader compilation.

We wants to compile the shaders on windows and use them directly in OpenGLES programs instead of compiling the shaders at runtime. 

I have checked the PVRShaderEditor, but this tool can only be used for resolving the compilation errors.

Could you please help us here.

Regards,

Ikshwaku