hi all,
i run my app on A15 side, transfer the gbm buffer to visionSDK M4 DSS by VDRM, but when texture is changing frequently , the output image is tearing.
the chains as following:
GrpxSrc_Clean -> Merge_Gfx
DispDistSrc_Demo -> Gate_Demo -> Merge_Gfx -> Display_gfx
i read the suggestion of wiki:
and i modify the powervr.ini.
i try to set GbmNumBuffers=4, and the tearing issue can be improved, but when texture is changing frequently and the changing is not very smoother than output by DRM.
i also try to set GbmNumBuffers=6, the tearing issue is becoming more badly.
so i feel confused, why more gbm buffer , tearing issue can not improved?
my vision sdk version is 0304,
best regards!