I've been using the DVSDK 4 sample code as a basic for my application on the DM368. One of the things that the code does is clear the buffer mask using Buffer_setUseMask. I was trying to find the logic for this and it turns out that there appears to be none.
So I was wondering if anyone has a feel for how it's to be used? Are there any DMAI routines that use the mask or is it strictly intended to be used by the application?
If I use it for my own purposes, will I break something else? Too bad it's only 16 bit as I'd like to put a timestamp in my buffers, and there appears to be no "user" parameters. I guess I could define a new extended buffer type like _BufferGfx_Object.
John A