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TDA4VM: [TDA4 OpenGL] glReadPixels failed

Part Number: TDA4VM

hello:

I want a screenshot,

so I use the glReadPixels to read the screen pixels, but nothing to be readed, glGetError() returns the GL_INVALID_OPERATION,

Is TDA4 don't support?

by the way, the same usecase, It's ok on windows.

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glReadPixels(0, 580, 100, 100, GL_RGB, GL_UNSIGNED_BYTE, _pTexture);