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Creating Library in MSP430 IAR Workbench

Hi, everybody

I am working with MSP430FG461H Board.I have a code that author John Davies used in his book.I want to use this code in my different projects like

#include <LCDutils.h> or in a different way.

what should i do.i don't know creating library.I am beginner please help me explicitly and step by step.

This is the code:


// LCDutils.c - functions for on SBLCDA4 on TI Experimenter's Board

// J H Davies, 2007-06-03

// IAR Kickstart version 3.42A

//----------------------------------------------------------------------

#include <io430xG46x.h> // Specific device

#include <stdint.h> // Integers of defined sizes

#include "LCDutils.h" // SBLCDA4 utility functions

//----------------------------------------------------------------------

#define LCDDIGITS 7 // Number of digits in display

#define LCDMEMS 11 // LCD memories used (3-13)

// Pointer to LCD memory used: allows use of array LCDMem[]

uint8_t * const LCDMem = (uint8_t *) &LCDM3;

// LCD segment definitions (SoftBaugh SBLCDA4)

#define SEG_A   BIT0 //  AAAA

#define SEG_B   BIT1 // F    B

#define SEG_C   BIT2 // F    B

#define SEG_D   BIT3 //  GGGG

#define SEG_E   BIT6 // E    C

#define SEG_F   BIT4 // E    C

#define SEG_G   BIT5 //  DDDD

#define SEG_H   BIT7 // colon, point etc

// Patterns for hexadecimal characters

const uint8_t LCDHexChar[] = {

SEG_A | SEG_B | SEG_C | SEG_D | SEG_E | SEG_F, // "0"

SEG_B | SEG_C, // "1"

SEG_A | SEG_B | SEG_D | SEG_E | SEG_G, // "2"

SEG_A | SEG_B | SEG_C | SEG_D | SEG_G, // "3"

SEG_B | SEG_C | SEG_F | SEG_G, // "4"

SEG_A | SEG_C | SEG_D | SEG_F | SEG_G, // "5"

SEG_A | SEG_C | SEG_D | SEG_E | SEG_F | SEG_G, // "6"

SEG_A | SEG_B | SEG_C, // "7"

SEG_A | SEG_B | SEG_C | SEG_D | SEG_E | SEG_F | SEG_G, // "8"

SEG_A | SEG_B | SEG_C | SEG_D | SEG_F | SEG_G, // "9"

SEG_A | SEG_B | SEG_C | SEG_E | SEG_F | SEG_G, // "A"

SEG_C | SEG_D | SEG_E | SEG_F | SEG_G, // "b"

SEG_A | SEG_D | SEG_E | SEG_F, // "C"

SEG_B | SEG_C | SEG_D | SEG_E | SEG_G, // "d"

SEG_A | SEG_D | SEG_E | SEG_F | SEG_G, // "E"

SEG_A | SEG_E | SEG_F | SEG_G, // "F"

};

// More useful patterns

const uint8_t LCDhexChar = SEG_C | SEG_E | SEG_F | SEG_G;

const uint8_t LCDAMChar = SEG_A | SEG_B | SEG_C | SEG_E | SEG_F | SEG_G;

const uint8_t LCDPMChar = SEG_A | SEG_B | SEG_E | SEG_F | SEG_G;

const uint8_t LCDMinusChar = SEG_G;

const uint8_t LCDEChar = SEG_A | SEG_D | SEG_E | SEG_F | SEG_G;

const uint8_t LCDHChar = SEG_B | SEG_C | SEG_E | SEG_F | SEG_G;

const uint8_t LCDhChar = SEG_C | SEG_E | SEG_F | SEG_G;

const uint8_t LCDLChar = SEG_D | SEG_E | SEG_F;

const uint8_t LCDOChar = SEG_A | SEG_B | SEG_C | SEG_D | SEG_E | SEG_F;

const uint8_t LCDoChar = SEG_C | SEG_D | SEG_E | SEG_G;

const uint8_t LCDrChar = SEG_E | SEG_G;

const uint8_t LCDBlankChar = 0;

// Segments of "digit 10", half-digit on right plus special symbols

#define ONESEG BIT3 // '1' (only one logical segment)

#define DOLLARSEG BIT4 // '$'

#define ERRORSEG BIT5 // 'E' marker

#define MINUSSEG BIT6 // '-' marker

#define MEMSEG BIT7 // 'M' marker

//----------------------------------------------------------------------

// Initialize SBLCDA4

//----------------------------------------------------------------------

void LCDInit (void)

{

int i;

for(i = 0; i < LCDMEMS; ++i) { // Clear LCD memory used

LCDMem[i] = 0;

}

P5SEL = BIT4|BIT3|BIT2; // Select COM[3:1] function

LCDAPCTL0 = LCDS4|LCDS8|LCDS12|LCDS16|LCDS20|LCDS24;

// Enable LCD segs 4-27 (4-25 used)

LCDAVCTL0 = 0; // No charge pump, everything internal

LCDACTL = LCDFREQ_128 | LCD4MUX | LCDSON | LCDON;

// ACLK/128, 4mux, segments on, LCD_A on

}

//----------------------------------------------------------------------

// Display word in hexadecimal, 4 digits followed by 'h' (or 'H')

//----------------------------------------------------------------------

#define LCDDIGITS 7 // Number of digits in display

void DisplayHex (uint16_t HexValue)

{

uint8_t i; // Index for LCD array

 

LCDMem[0] = LCDhChar; // 'h' for hexadecimal on right

for (i = 1; i <= 4; ++i) { // Display 4 hex digits

LCDMem[i] = LCDHexChar[HexValue & 0x000F];

HexValue >>= 4; // Move next nibble into position

}

while (i < LCDDIGITS) { // Clear more significant digits

LCDMem[i++] = LCDBlankChar; //   of numerical display

}

}

//----------------------------------------------------------------------

// Display unsigned, 16-bit integer (uint16_t)

// Convert to BCD and display

// Leading zeros suppressed; BCD value does not exceed 5 digits

//----------------------------------------------------------------------

void DisplayUint (uint16_t UintValue)

{

uint8_t i; // Index for LCD array

uint32_t BCDValue; // Value converted bin to BCD

 

BCDValue = UintToBCD (UintValue); // Convert binary to BCD

i = 0; // Index for LCD memories

do { // Store pattern for next digit

LCDMem[i++] = LCDHexChar[BCDValue & 0x000F];

BCDValue >>= 4; // Move next nibble down

} while (BCDValue > 0); // (Always display first digit)

while (i < LCDDIGITS) { // Clear more significant digits

LCDMem[i++] = LCDBlankChar; //   of numerical display

}

}

//----------------------------------------------------------------------

// Display unsigned, 32-bit integer (uint32_t) up to 19,999,999

// Convert to BCD if it fits and display with leading zeros suppressed

//----------------------------------------------------------------------

void DisplayUlint (uint32_t UlintValue)

{

uint8_t i; // Index for LCD array

uint32_t BCDValue; // Value converted bin to BCD

 

if (UlintValue <= 9999999) {

BCDValue = UlintToBCD (UlintValue); // Convert binary to BCD

i = 0; // Index for LCD memories

do { // Store pattern for next digit

LCDMem[i++] = LCDHexChar[BCDValue & 0x000F];

BCDValue >>= 4; // Move next nibble down

} while (BCDValue > 0); // (Always display first digit)

while (i < LCDDIGITS) { // Clear more significant digits

LCDMem[i++] = LCDBlankChar; //   of numerical display

}

LCDMem[10] = LCDBlankChar; // Special segment for "1"

} else if (UlintValue <= 19999999) { // Needs special treatment

BCDValue = UlintToBCD (UlintValue); // Convert binary to BCD

for (i = 0; i < LCDDIGITS; ++i) {

LCDMem[i] = LCDHexChar[BCDValue & 0x000F];

BCDValue >>= 4; // Move next nibble down

}

LCDMem[10] = ONESEG; // Special segment for "1"

} else {

DisplayErr(); // Indicate overflow

LCDMem[10] = LCDBlankChar; // Special segment for "1"

}

}

//----------------------------------------------------------------------

// Display signed, 16-bit integer (int16_t)

// Strip sign, convert unsigned value to BCD and display

// Leading zeros suppressed; BCD value does not exceed 5 digits

//----------------------------------------------------------------------

void DisplayInt (int16_t IntValue)

{

uint8_t i; // Index for LCD array

uint32_t BCDValue; // Value converted bin to BCD

enum {plus, minus} sign;

 

if (IntValue >= 0) { // Keep track of sign

sign = plus;

} else {

sign = minus;

IntValue = -IntValue; // Conversion needs IntValue>=0

}

BCDValue = UintToBCD (IntValue); // Convert binary to BCD

i = 0; // Index for LCD memories

do { // Store pattern for next digit

LCDMem[i++] = LCDHexChar[BCDValue & 0x000F];

BCDValue >>= 4; // Move next nibble down

} while (BCDValue > 0); // (Always display first digit)

if (sign == minus) {

LCDMem[i++] = LCDMinusChar; // Prepend minus sign

}

while (i < LCDDIGITS) { // Clear more significant digits

LCDMem[i++] = LCDBlankChar; //   of numerical display

}

}

//----------------------------------------------------------------------

// Display line of hyphens ----- across LCD to show that it is alive

//----------------------------------------------------------------------

void DisplayLine (void)

{

uint8_t i; // Index for LCD array

 

for (i = 0; i < LCDDIGITS; ++i) { // Step through digits

LCDMem[i] = LCDMinusChar; //   of numerical display

}

}

//----------------------------------------------------------------------

// Display "Error" on LCD

//----------------------------------------------------------------------

void DisplayErr (void)

{

uint8_t i; // Index for LCD array

 

LCDMem[0] = LCDrChar;

LCDMem[1] = LCDoChar;

LCDMem[2] = LCDrChar;

LCDMem[3] = LCDrChar;

LCDMem[4] = LCDEChar;

for (i = 5; i < LCDDIGITS; ++i) { // Step through digits

LCDMem[i] = LCDBlankChar; //   of numerical display

}

}

//----------------------------------------------------------------------

// Display "HELLO" on LCD (need a less clumsy routine?)

//----------------------------------------------------------------------

void DisplayHello (void)

{

uint8_t i; // Index for LCD array

 

LCDMem[0] = LCDOChar;

LCDMem[1] = LCDLChar;

LCDMem[2] = LCDLChar;

LCDMem[3] = LCDEChar;

LCDMem[4] = LCDHChar;

for (i = 5; i < LCDDIGITS; ++i) { // Step through digits

LCDMem[i] = LCDBlankChar; //   of numerical display

}

}

Best regards

 

  • If you have the source code, there's no need to deal with libraries. Just include/copy the source .c files into your project and include the associated .h files in your own code files where you want to use the new functions.
    Or directly include the code into your .c file (if it isn't so much that it will blur your sight on your own code)

    Libraries are usually precompiled, compiler-specific binaries which you add to the projects linker options.

  • creating library....

    project- > new pjt -> lib pjt templet-> lib pjt->

     

    type u r code without void main (void) 

     

    compile it.....

     

    linking library with ur project

    Now make ur new project -->right click on project name in work space ->add -> add files -> select .lib or .r51 file (from location where u have created library file -> exe->.......)

     

    & also attach .h file location in option -> c\c++ complier ->preprocessor......

     

    Hope it will work...

     

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