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TDA4VM: TDA4VM issue,

Part Number: TDA4VM

Greetings;

This forum post seems to have a problem similar to what we're seeing, but it was locked with no response or answer provided by TI:

https://e2e.ti.com/support/processors-group/processors/f/processors-forum/1078128/tda4vm-error-when-porting-srv-app

Was there any resolution or comment on this original error?

We have a system running six cameras on the TDA4VM and this behaves normally blending the six cameras on GL_TEXTURE0.  We do some intermittent opengl calculation work on GL_TEXTURE2.  This behaves normally most of the time, but occasionally after the GL_TEXTURE2 work, the GL_TEXTURE0 throws this error (similar to mention in the related forum post):

(1473) PVR:(Error): App bug: glVertexAttribPointer pointer is OOB [:8884】

Screen goes black and no further processing is possible.

Is there any suggested course of action for either the original question, or this one?

Thanks in advance,
Joe Shidle