Part Number: TDA4VM
Greetings;
This forum post seems to have a problem similar to what we're seeing, but it was locked with no response or answer provided by TI:
Was there any resolution or comment on this original error?
We have a system running six cameras on the TDA4VM and this behaves normally blending the six cameras on GL_TEXTURE0. We do some intermittent opengl calculation work on GL_TEXTURE2. This behaves normally most of the time, but occasionally after the GL_TEXTURE2 work, the GL_TEXTURE0 throws this error (similar to mention in the related forum post):
(1473) PVR:(Error): App bug: glVertexAttribPointer pointer is OOB [:8884】
Screen goes black and no further processing is possible.
Is there any suggested course of action for either the original question, or this one?
Thanks in advance,
Joe Shidle