Hi Gang,
For the purple circle problem, we found it is very obvious around the street lamp at night, as shown in the screenshot below:
while at the same place in raw, there is a gray area that is less white than the center of the lamp, as shown in the screenshot below (between the two red circle):
the raw&yuv image is attached here:
the pixel value of green channel in YUV is arround 90-210, but the value is around 220-230 (converted), the value at the center of lamp is 255, it looks like that TDA4 makes the gray area closer to the black, which caused the purple edge become more obvious. What do you think about this phenomenon?
What can cause this phenomenon in TDA4 VPAC? Or is there a way to improve this phenomenon in TDA4?
Please help me check. Thanks.