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Tool/software: Linux
Hello,
We are using AM 5728 PSDK 3.01.00.06.
Currently, I am trying to alpha blend with plane and BackGround.
DSS (SrcA * SrcC) + ((1 - SrcA) * DestC) I thought that I confirmed it by using alpha blending formula.
Currently we are writing with 2DGPU and 3DGPU Alpha blending uses (1 * SrcC) + ((1 - SrcA) * DestC).
I am experiencing difficulties in developing different methods used in DSS and methods used in GPU.DSS alpha blending
Do you change it like alpha blending used with 2D, 3D GPU?
Thank you.