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Hi Zhili,
Sorry about the delay in replying.
For your share raw images in the previous thread, are the knee points same as below from some other your X3C thread?
0 0
1023 1023
1279 2047
1535 4095
2303 16383
2559 24575
2943 49151
3071 65535
3327 131071
3455 196607
3519 262143
3647 524287
3775 1048575
3903 2097151
3999 4194303
4095 16777215
The cause of the purple edge around the ceiling lights is also the same as in older discussions.
Around the ceiling light, the original raw image pixels smoothly rise and saturate.
The plot below is for raw image before GLBCE in log2 scale.
While GLBCE does the local tone mapping, it creates a ripple around the light boundary.
The dark pixels from the ripple cause a dark or purple band along the lights.
It is related to GLBCE handling sharp intensity changes and maintaining color.
I have not been able to find a good way to get GLBCE to suppress the ripple effectively yet.
No, the knee points used for HDR3 mode is not the same with previous one, which is shown below:
0 0 256 511 512 1023 768 1535 1024 2047 1280 4095 1536 8191 1920 16383 2304 32767 2688 65535 3072 131071 3456 262143 3712 393215 3840 524287 3968 786431 4095 1048575 65535 1048575
Hi Gang,
Thank you for the analysis. I want to know how these drawings are drawn. Can you explain?
We would need to see if tuning GLBCE parameters may make any improvements.
Do you have any suggestions for the specific parameters and direction of tuning?
Thank you for the analysis. I want to know how these drawings are drawn. Can you explain?
I just plotted the log2 values of raw RGGB pixels as a mesh in matlab around the light bulb.
The raw images is close to monochrome there.
So, it looks like a smooth surface in the plot.
Do you have any suggestions for the specific parameters and direction of tuning?
I would like to first experiment with the second pole of asymmetry LUT once I get some time.
If I plot 2 rows of log2 of raw pixels in that same area before and after GLBCE, it looks like below.
I guess we would not see any bad artifacts or color if the 2nd plot does not show any ripple.
One possibility is to saturate these areas in input raw so that no ripple is created, but that is not good for ADAS because of the traffic lights.
I would like to first experiment with the second pole of asymmetry LUT once I get some time.
Is there any progress on this matter? Please let me know if you have any.
Hi Zhili,
I don't get any time or anyone to help in looking into this issue so far yet.
Will update you if we have any progress.