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TDA2HG: [OpenGL RGB ] What's the effect way to exchange the RGB data

Part Number: TDA2HG
Other Parts Discussed in Thread: TDA2

 Hi:

  

  we're working on visonsdk 3.08 ,recently, we integrate the transparent bottom feature of AVM, that we need to save the parts render texture by FBO. as the FBO is RGB texture, we use the YUV by glEGLImageTargetTexture2DOES and use export DMA to share data between ARM and GPU. per my understanding that RGB FBO and yuv texture can not be rendering together, that we have to change the yuv input from rgb input that all FBO and texture are same format

if we change the YUV input from RGB input, then what's the efficent way to exchange the image data between arm and GPU?

Thanks