I'm interested in getting as high a frame rate as possible with a large number of chirps, and I'm capturing the raw ADC data, and I'm not interested in any onboard processing.
In the mmWave SDK user guide, it is stated that the active chirp duty cycle should be less than 50% (in frameCfg). Is the entire chip considered "active chirp" or it the part where the transmitter is on?
It is also mentioned in the documentation that if raw capture is used, there should be enough idle time for all data to be sent over LVDS. How can the idle time be computed or tuned such that it is reduced to the minimal?